Resource Groups are nothing more than groups of Resources. Resources in a Resource Group must share Data Type and Coordinate Reference System.
Resource Groups are used to obfuscate multiple resources that jointly represent a logical unit, for example, a city or a building. The user will be given access to the Resource Group rather than to each Resource that is a part of it.
You may wish to subdivision e.g. your city data in several patches, and handle and upload each patch separately so that the total size doesn’t become too large. By bringing the patches together in a Resource Group, the user directly accesses all Resources of the Group in a single click.
A Resource Group is an easy way to organize data more effectively. A Resource can belong to multiple Resource Groups.
Resource Groups are created and managed in the Console. Specs, Tags and Sharing are equal for Resources and Resources Groups.
It is possible to create Resource Groups for any data type: a bunch of UAV flights to cover the area, several airplane passes to cover the region with aerial oblique or LiDAR, a set of Mobile Mapping runs, a set of Indoor Mapping runs, a set of Terrestrial scans. You can add and remove any Resource at any time. You must have the Resource Manager role to have access to the edit tools in the Console.
Typically, the Resource Manager will provide access to a Resource Group, whilst hiding access to the Resources of that group, not to confuse the user of the Viewer.
When searching for a Resource Group in the Viewer Catalog, it will appear as a Resource: the Viewer makes no difference between Resources and Resource Groups.
There’s one setback to the Resource Group which is equal to its great advantage: all operations apply to all of the underlying resources. So switching visibility on and off applies to all, changing the colorization of the point cloud, applies to all, and so on. For some purposes, you may still want to open the individual Resources, which is fine because they remain available as individual Resources as well.
Read more about Resources.